What does it take to create a game set 10,000 years ago?
The creation of a brand new language, the Wenja language, based on Proto-Proto-Indo-European language was an essential part of the process, to achieve the level of realism and authenticity the team wanted for the game.
Making a Far Cry game set during the Stone Age was a bold task for Ubisoft Montreal, and it was through the combined effort of the directors, animators, programmers, but also experts such as historians, anthropologists and linguistics, and even movement coaches, that allowed Ubisoft Montreal to give life to the Stone Age.